With Fallen Legion Revenants, it’s a tried and true testament to amalgamating the simplistic forms of both the aforementioned genre’s. From a visual novel aspect, Steins Gate still holds the accolade for best gaming adaptation of an original visual-novel franchise. Luckily having a backup save, I was able to recover the majority of my campaign, and only replaying about an hour from a previous save point. The last time I had encountered a game throwing me back to the main menu like this was Persona 5, after playing the title for hundreds of hours, I had chosen poorly and my campaign had come to an abrupt end. A title that promises absolutely nothing, but do expect anything to be thrown at you. It made for some cautious commentary, and tedious moments from the onset, but made me appreciate Fallen Legion Revenants, with a heightened anticipation. The Result? Replaying the first three hours of the game. Essentially, I was stuck – I hit a dead end and had no way of resolving the issue in a steadfast manner. My first reaction was “are you kidding me?”, then contemplating on restarting the entire campaign again, as the loop that I had gone through did not allow me to backtrack my story. That is exactly what happened in my first playthrough of Fallen Legion Revenants. Imagine this you’re sitting there, enjoying a visual novel style action-RPG with suspenseful dialogue, a compelling narrative unfolding at the very seams, you choose a path that may vary consequence, and the outcome is… game over in less than two hours.
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